Star Wars Jedi Knight II: Jedi Outcast - (Level 2) Kejim Base AREA 5: HIDDEN CRYSTALSIn this next area, you'll need to take control of a cleaning droid to continue. Press it to open up the window, then hop through. There are two ways to get by. Hit it and press the Jump key to get back control of Kyle. Kejim Base You'll start off with a firefight here, but you can shoot the gas container through the window to lighten the troop density a bit. 1. You can get back down to the Pillar Room by going through a door to the right of the box (use a Thermal Detonator to destroy the Trip Mines). One of the boxes inside the room will explode when you shoot it, causing the panel nearby to malfunction and open a door. because I really don't want to start the level again. Star Wars - Jedi Knight II: Jedi Outcast Star Wars: Jedi Knight series. AREA 2: FREEZING CHAMBERRight below the window you entered the room from is a console that faces a large, blue freezing chamber. Inside, head right and into the small duct. The only problem is, the room he's in is filled with deadly radiation... or something. This is my first project in literal years so feedback is appreciated! When you get back down to the cells, watch out for two newly-released combat druids. On the way back, press up against the right wall the whole time. - Engage Remnant forces in the area. Head back to the newly extended catwalk and enter the room. If you wanted to save ammo, you could have destroyed the box and made a dash to the duct. Near the end, you'll slip into a small room with another switch. - Background -Kyle has infiltrated the outpost on Kejim, but he needs to go deeper into the high-security section if he wants to find out what purpose the Remnant has with this place. Objectives:- Investigate the hidden section of the outpost.- Engage Remnant forces in the area.- Rendezvous with Jan and the Raven's Claw. This base has an outpost portion and a base portion, much like Kejim base from Star Wars: Jedi Knight II Jedi Outcast. The primary hazard that will halt progression is a room with a green crystal in it that is full of radiation. Use the Blaster Pistol to clear out the Stormtroopers as they approach. Underneath the stairs you just came down is a control console for the cleaning droid. When the hostiles are down, move along the perimeter of the upper level of the room until you're standing next to the window where you shot the Stormtroopers. If you want some extra health, head to the right into the prison area. AREA 3: NAVIGATING THE COMPLEX AND THE PILLAR ROOMUpon entering the next room, be wary of two things: the combat druids hovering nearby and the Stormtroopers and Imperial Officers in the room to the far left. If you want to continue with your investigation, head into the door to the right of the pipe. Tastilicious! There are two more down on the floor below to the left. Next jump up the end of the arm and out of the freezing chamber. When you go in, the panel on the wall will open and you'll see several Stormtroopers. So I've run into something of a roadblock, not sure how far into the level I am, but I've started encountering clipping issues since entering the imperial ambush where there's two gun turrets and a bunch of boxes/crates in the one room, and what looks like some sort of power source in the next. Search inside the rooms on the right and left sides of the hall ahead and you'll come across some Instant Medpacks, Ammo, and most importantly, a pair of Light Amplification Goggles (helpful for dark areas later in the game). Just head down the tunnel and you'll finish. Then shoot the box on the crates nearby to unveil a duct that leads through to the next hallway. Released in March 2002, Jedi Knight II: Jedi Outcast features a largely improved lightsaber battle system over its prequel Star Wars Jedi Knight: Dark Forces II. When you come out of the duct, head down the hall and go through the only open door. It'll alter the pillar heights again and make three new Stationary Gun Turrets appear. Grab the key and head back out. With the room clear, you can head to the left to find the last box above the Pillar Room. Jump through the window and dash across the room to the other side of the bottom, where a door is located. Watch out for an Imperial Officer and some combat druids to the right. Take the elevator down in this room and follow the hall into a box overlooking the pillar room. A walkthrough of "Star Wars Jedi Knight II: Jedi Outcast" for the PC. It can deal heavy damage, so get out of its range and behind a box quickly. 2002. Objectives: - Investigate the abandoned Imperial Outpost - Engage Remnant forces in the area. Enter carefully so you don't get caught in the turret's fire. If you head to the left, you'll find another box hanging above the pillar room with a pillar changing switch, and next to it a door leading down to the pillar room. Venez découvrir tout ce qu'il faut savoir sur la partie : "Solution complète : Kejim Base" du jeu Star Wars : Jedi Knight II : Jedi Outcast dans son wiki. 2929. Objectives: - Investigate the hidden section of the outpost. Take the droid down to the door to the room filled with radiation. The Kejim Outpost was an Imperial Remnant research lab on the planet Kejim. Kejim Base. 2. When you're ready, head down to the lower floor of the room (back outside the room with the guards) and circle around to find a new catwalk and open door. Does anyone know how to fix this? Head down the stairs and into the door at the end of the passage, but don't go in yet. You'll have to go in the cleaning hatch, though. Instead, make your way around the outer ledge of the chamber and jump to the skinny arm in the middle. Hit it and head back to the duct. Yes clipping as in through walls, can enter the wall like 4 inches or something, roughly, and no I'm not using any mods, nor have I used any console commands, I've just been playing the base game. Huomio: Tätä tulee käyttää AINOASTAAN roskapostin, mainostamisen ja ongelmallisten (häirintää, tappelua tai sopimatonta kielenkäyttöä) viestien ilmoittamiseen. AREA 4: DEEP INSIDE THE COMPLEXThe next room contains two Stationary Fun Turrets. You'll soon see that a laser breaks open a hole in the door. Quickly man the stationary gun and mow down the Stormtroopers that come pouring in. In the back of the room next to the stationary gun, find a switch and trip it to open a nearby door. Log In to add custom notes to this or any other game. Welcome to Orion Outpost! Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, The Best PlayStation Deals for January 2021, Things Ghost of Tsushima Doesn't Tell You. Default folder : Star Wars JK II Jedi Outcast\GameData\base\saves\ Language : English : Difficulty level : Jedi Knight: Version of the game : 1.04: Third party software : On a catwalk to the right are also some Stormtroopers. Swing your gun to the left and shoot the canisters behind the glass to create an explosion that will take out some of them. With the Stormtroopers down, head to the back of the room and into the door. So I've run into something of a roadblock, not sure how far into the level I am, but I've started encountering clipping issues since entering the imperial ambush where there's two gun turrets and a bunch of boxes/crates in the one room, and what looks like some sort of power source in the next. PC. There's another door on the right side of the room. Take a defensive approach to destroying the druids (duck out of the room when needed) and then concentrate on the guards. This is a small, quick adventure map. Jedi Knight II - Jedi Outcast Walkthrough 4/5/02, v1.1 Written by oldschooljedi (KyleKatrn on EFNet) oldschooljedi@hotmail.com Comments - For those of you contributing, please be sure to include a nickname so I can properly credit you. Inside this room is a reactor. Go down the ramp and to the far wall to find a switch. Star Wars Jedi Knight II: Jedi Outcast – Cheats PC . When you make it into the door, walk through the room and press the switch to reveal the console that will turn the freezing temperature to a more comfortable one. Kaikki oikeudet pidätetään. Don't worry about stepping over the water as you fight them, as you won't fall in and it won't damage you at all. Star Wars - Jedi Knight II: Jedi Outcast Walkthrough ... ... Kejim Base. A bunch of Stormtroopers are there, too. Kaikki tuotemerkit ovat omistajiensa omaisuutta Yhdysvalloissa ja muissa valtioissa. 1414. The first is to destroy the turrets by firing at them in a position where they can't fire back. Released by Raven Software and LucasArts on 2002. With them gone, head into the room where they just came from. Drop in, and crouch your way through the pipe. Star Wars Jedi Knight II: Jedi Outcast is a game which you take on the role of Kyle Katarn who is forced to take up arms and make use of the power that almost destroyed him. Go inside and you'll see a small hole in the ground. Kejim Post. Kyle is now safe to enter the room that hurt him before. Jump to the ledge on the left and head to the back to find an Ammo Power Converter and some Thermal Detonators. Watch out for a Stormtrooper to the left along the way. Go as fast as you can, because for every second you're in the freezing chamber your health will be depleted. Osan tämän sivuston paikkatiedoista tuottaa, Español - Latinoamérica (latinalaisenamerikanespanja). You're emerge in a hallway, but watch out as it's heavily guarded (in addition to guards, a Stationary Gun Turret is on the ceiling to the right). Go through the door on the other side of the room and look for a switch on the left wall. Instead, turn left and you'll see an orange glow through the piping. Walk to the left and through the door to get to a room with a bunch of crystals. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Open it by pressing the button next to it. Katarn, however, did not realize that Desann and Tavion had secretly followed him to the Valley, having theorized that he would g… On the other side is a room with health and ammo... all for you! Notify me about new: Guides. The two big cells in the back contain some ammo and health. Be careful, because hitting the switch will also open up three new Stationary Gun Turrets. In the former room I can't collect the blaster rifles on the ground either, even though my ammo is not full. When you go through the door down the left hall, you'll be in a room above the one where the pipe came out. In the prison, go up the elevator in the room in the back and across the room at the top to find a switch that will turn off the energy fields blocking the cells. With no more approach, duck out from behind the box, fire a shot at the Imperial Officer's head, then duck back. Follow it down until you come out in a large room. ... kejim_post kejim_base artus_mine artus_detention artus_topside valley yavin_temple yavin_trial ns_streets ns_hiedeout ns_starpad bespin_under-city ... 2- kejim_base. No combat for this particular map, but I plan on expending beyond this test. Inside the next room is a horde of Stormtroopers and Imperial Officers (retreat back into the previous hall after you enter and take the guards on from there). Press the buttons on the console to move the arm in the center around. Make your way around the room counter-clockwise, crouching underneath lasers and waiting for them to get high enough to slip under. Get the Security Key from the Imperial, then unlock the door. The buttons in the small room nearby will cause it to malfunction, spewing out lasers in every direction. Full-game Leaderboard Level Leaderboard ... Level: kejim_base Enraged by his lover's death, Katarn returned to the Valley of the Jedi to regain his Force powers quickly, and then headed off to the Jedi Academy on Yavin 4 to retrieve his lightsaber. AREA 1: BEGINNING AREASAs the level opens, walk down the hallway. Either way works fine. Regardless of whether or not you use cheats, you'll need to reach the stage exit of Stage 2 Kejim Base to unlock this trophy. Clear out the rest of the room. In the latter room there are 3 laser trip mines, two locked doors, and two switches in a little 'observation section' kind of thing, I've killed all of the imperials but I can't seem to progress, the switches don't respond to the use key and I appear to clip through the scenery, though I'm using no cheats at all. Through the next door is a room with a Stationary Gun Turret and some Stormtroopers. Inside, collect the items you find and hit the switch to open the door on the lower level outside. Take them out then head back towards the window. What could they be doing there? Right around the corner will be a bunch of Stormtroopers. Misja 02: Kejim Base | Star Wars Jedi Knight II Jedi Outcast poradnik Star Wars Jedi Knight II: Jedi Outcast. These pillars will help you reach the items stashed away on the ledges high above the ground (though you will only be able to reach one new ledge for each pillar change switch you hit). Go through the broken door and you'll be safe. On the other side, two panels can turn off the guns. - Rendezvous with Jan and the Raven's Claw. To get to the pillar room, go through the doors behind the two Stormtroopers you killed in that were on the lower floor outside (watch out for Stationary Gun Turrets!). You'll need to swipe his security card. In the very back of the room is an Imperial Officer at a stationary gun. Mwa ha ha! New Force Powers: NoneWeapons: E-11 Blaster Rifle, Thermal Detonators, Detonation PacksEnemies: Stormtroopers, Imperial Officers, Stationary Gun Turrets, Combat DroidsSecret Areas: 3. When you hit him, head to the back of the room. After climbing out of the freezing chamber, head down the catwalk, but don't go through the second door. After climbing up out of the freezing chamber to the catwalk above, immediately turn to the right and circle around the edge of the freezing chamber. - Input the red clearance code at the main array. Head back to the opening in the freezing chamber, but don't drop down again. The pipe will spit you out in a room with some cryogenic experiment equipment. Kejim was the planet where the Kejim Outpost, an Imperial Remnant base believed to be abandoned after the destruction of the first Death Star, was located. Open the glass door blocking it with the security card, then take control of the droid. Now look around for an open window on the freezing chamber. Następna Misja 03: Artus Mine Poprzednia Misja 01: Kejim Post. Go through the door ahead and down the catwalk into the next room. If not, head to the door down the left hall (after picking up the Security Card from the Imperial Officer). This is the last room in the level. Hit the switch and the floor will shift, causing many pillars to rise from the ground. GameCube Macintosh Nintendo Switch PlayStation 4 Xbox. The outpost was used to perform experiments intending to infuse select stormtroopers with Artusian crystals, resulting in the Reborn. See the Imperial Officer lying dead on the ground? Continue through into the next room. © Valve Corporation. The lasers are deadly, so avoid them at all costs.

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